The high-tech centre is an enhanced interactive environment that serves as an education and entertainment centre, and delivers space-related knowledge through the application of the ‘Motivation Theory’ (an edutainment cognitive theory) to the interiors of the centre.

A detailed and technical research book was prepared, and was followed through with the design phase (which can be seen below).
Conceptualization of the project: brainstorming, sketches and concept development
Conceptualization of the project: brainstorming, sketches and concept development
Ground floor plan (not to scale)
Ground floor plan (not to scale)
First floor plan (not to scale)
First floor plan (not to scale)
Sectional elevation (not to scale)
Sectional elevation (not to scale)
The aspects of the 'Motivation Theory' were stimulated in 3 different ways - emotionally through aestheticism and beauty , physically through adrenaline-infused challenges, and mentally through curiosity and mastery. 

Below are the educational and entertainment (edutainment) components of the space exploration centre:
Aerodium: Wind Tunnel
Aerodium: Wind Tunnel
Aerodium: Tunnel Walkthrough
Aerodium: Tunnel Walkthrough
Aerodium: Viewing Gallery
Aerodium: Viewing Gallery
Observatory: Telescopes Area
Observatory: Telescopes Area
Observatory: Virtual Reality Viewing Scopes
Observatory: Virtual Reality Viewing Scopes
Exhibition
Exhibition
Exhibition
Exhibition
Exhibition: Natural Phenomena
Exhibition: Natural Phenomena
Planetarium
Planetarium
Museum: Story-telling comprehension through time (past, present and future)
Museum: Story-telling comprehension through time (past, present and future)
Library
Library
MoonX: Outdoor 3D omni-theatre
MoonX: Outdoor 3D omni-theatre
Rough concept sketches transforming into 3D visualizations
Rough concept sketches transforming into 3D visualizations
My design research greatly focused on how to create an immersive environment to motivate users to learn, and, as a result, the project included many technologically interactive interior design elements and furniture. It was designed in this manner to revive and peak the users’ curiosity and interest through creative interactive approaches. 
Top: Sectional elevation showing automated sundial function on dome. Bottom: ‘Motivational  Theory’ being applied through physical challenge in wind tunnel
Top: Sectional elevation showing automated sundial function on dome. Bottom: ‘Motivational Theory’ being applied through physical challenge in wind tunnel
Interactive design to immerse a child’s mental state into the learning environment
Interactive design to immerse a child’s mental state into the learning environment
Interactive design incorporated through technology to motivate the user’s comprehension of the subject
Interactive design incorporated through technology to motivate the user’s comprehension of the subject
Virtual reality scenes of the interiors of the centre were also created to provide an immersive experience of the project using VR headsets.
Virtual reality panoramas
Virtual reality panoramas
In addition, a service design study was made to create an affiliated mobile app for the centre. Take a look at the prototype: 
iOblivion app prototype
iOblivion app prototype
If you wish to see the full service design study, click here
A brand was also created to match the story and vision portrayed by the space exploration centre. Click here to see more:

You may also like

Back to Top